![Default xbox xbox game pass app](https://cdn3.cdnme.se/5447227/9-3/screenshot_3_64e629479606ee7f889a24a8.jpg)
![download steam workshop files in editor download steam workshop files in editor](https://s3.nodecraft.com/attachments/pc1vgb9KQLOGbeB8les9_Unturned_Adding_Mods_steam_workshop_ID.png)
Your mods must be placed in Stationeer's mods folder, which on Windows is located at \Documents\My Games\Stationeers\mods\. xml - Various XML files to overwrite portions of the game's defaults. xml - Maps string variables into other languages you might like to support.
![download steam workshop files in editor download steam workshop files in editor](https://robots.net/wp-content/uploads/2020/02/Steam-Workshop-600x389.png)
english.xml - Maps any additional string variables you use into English.Language/ - Contains localization files for representing strings in various languages.GameData/ - A directory to contain the files that change the game.thumb.png - Preview image of your mod used in the Steam Workshop.Preview.png - Preview image of your mod used in the in-game mod browser.About.xml - Your mod meta-data used when uploaded to the workshop and when displaying your mod in the workshop menu.About\ - Contains descriptive information about the mod.\ - named after the mod, contains all the mod files.This reveals the following structure (some text copied from the readme): The game provides an example of this file structure with a helpful readme at /Stationeers\rocketstation_Data\StreamingAssets\ExampleMod.zip. To be recognized as valid, a mod must follow a particular file structure.
![Default xbox xbox game pass app](https://cdn3.cdnme.se/5447227/9-3/screenshot_3_64e629479606ee7f889a24a8.jpg)